I was always told that playing games online—first-person shooters in particular—was not for the faint of heart. Titanfall is different. And I’m not quite sure why.
By the end of The Last of Us I had no idea how to feel. Hell—I started writing this in September, but I couldn’t bring myself to finish it. I was frustrated and wanted to vent, but I also wanted to express myself with a clear, calm mind. So I’m back and ready to say why I can’t stand the ending to this wonderful game.
As a casual gamer, I usually buy a game, play it through, and then move onto the next one without considering that extra “DLC” nonsense. After trying a few DLC missions, I’ve realized how very, very wrong I was.
Well, I did it. I played Mass Effect again. And if there's one thing I took away, it's that it's awfully hard to have fun replaying things differently the second time around.
These are the ways I remember dying in Call of Duty: Black Ops: shot in the head by somebody; shot somewhere else by somebody; injured by grenades; fell off something; many variations on these themes.
I'm not exactly sure why I missed Metro: Last Light when it was first released. I was a huge fan of Metro 2033. I love the STALKER games. I'm obsessed with Russian dystopian science fiction. Yet for whatever reason, I skipped it when it was first released. I'm glad I didn't let it pass by completely though.
I remember renting—yes renting—a Playstation from Blockbuster to play Gex: Enter the Gecko back in 1998. I rented it along with Final Fantasy VII, but fell in love with the wise-cracking reptile and spent most of my rental time with him... Ever run into an old friend and wonder how the hell you got along?
I hadn't played the first BioShock before I began BioShock Infinite. I started this game with no memory or knowledge of past events, only a vague idea of what I was supposed to do next, stumbling from one conveniently placed Voxophone to another, hoping to desperately piece together some kind of context. In other…