I’ve been getting into mobile gaming a bit more lately, mostly out of laziness. So naturally, I had to play République, oft listed as one of the highest quality games on iOS and Android. And it is...despite some glaring story problems.
I was always told that playing games online—first-person shooters in particular—was not for the faint of heart. Titanfall is different. And I’m not quite sure why.
It took me over a year to play through The Legend of Zelda: Twilight Princess. It’s not a huge game, really, but my noncommittal nature of lazy-casual gaming left me visiting Hyrule only about once or twice a month for a couple hours. Via Gamecube emulation.
Chances are high that you’ve played a Resident Evil game at some point, but the chances of you understanding what’s going on are probably pretty low. This handy graphic helps explain when each game is actually taking place in the main story’s timeline.
By the end of The Last of Us I had no idea how to feel. Hell—I started writing this in September, but I couldn’t bring myself to finish it. I was frustrated and wanted to vent, but I also wanted to express myself with a clear, calm mind. So I’m back and ready to say why I can’t stand the ending to this wonderful game.
Wow, he really is.
As a casual gamer, I usually buy a game, play it through, and then move onto the next one without considering that extra “DLC” nonsense. After trying a few DLC missions, I’ve realized how very, very wrong I was.
If the usual shoot-things-with-guns and slash-things-with-swords games are feeling a little tired, Always Sometimes Monsters brings a new, combat-free approach to RPGs—but doesn't quite hit the mark.
Do you like 8-bit video game music? Do you like heavy metal? If your answer to both of those questions is yes, your head's about to explode.
Well, I did it. I played Mass Effect again. And if there's one thing I took away, it's that it's awfully hard to have fun replaying things differently the second time around.
These are the ways I remember dying in Call of Duty: Black Ops: shot in the head by somebody; shot somewhere else by somebody; injured by grenades; fell off something; many variations on these themes.
I'm finally giving in. I rarely re-play games, but I keep remembering how amazing Mass Effect is, so I'm going to put the rest of my list on hold and go play the whole damn trilogy again. Please don't judge me.
I'm not a fan of the Walking Dead TV show. In my search for games to play on my iPad, however, I gave the Walking Dead game a shot—and ended up liking it, with one big caveat.
Now that enough years have passed since Goldeneye's heyday, it's time you know how the sausage was made. No, seriously, you should read this.
When I was about six I was fascinated by the ads for The 7th Guest in video game magazines—scary! mysterious! interactive CD-ROM!—but had no way to play. Until now!
I'm not exactly sure why I missed Metro: Last Light when it was first released. I was a huge fan of Metro 2033. I love the STALKER games. I'm obsessed with Russian dystopian science fiction. Yet for whatever reason, I skipped it when it was first released. I'm glad I didn't let it pass by completely though.
It's a little older than the year-old games I usually talk about here, but Tetris is still one of my favorites—and this article from the Boston Globe is one of my favorite video game articles of all time, in which woman who did not know she was good at Tetris broke the world record for the Game Boy version.
I remember renting—yes renting—a Playstation from Blockbuster to play Gex: Enter the Gecko back in 1998. I rented it along with Final Fantasy VII, but fell in love with the wise-cracking reptile and spent most of my rental time with him... Ever run into an old friend and wonder how the hell you got along?
I hadn't played the first BioShock before I began BioShock Infinite. I started this game with no memory or knowledge of past events, only a vague idea of what I was supposed to do next, stumbling from one conveniently placed Voxophone to another, hoping to desperately piece together some kind of context. In other…